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authorAlexander Leonhardt <equinox.salexander@gmail.com>
2026-09-05 11:24:01 +0200
committerAlexander Leonhardt <equinox.salexander@gmail.com>
2026-09-05 11:24:01 +0200
commit69bb2c6c89ebfddbce5ebba854f2f04fd31a182c (patch)
tree43415584630a6f4615682f0cf0f3bd4f048c2909
parentb7503ea8749ce45fd48488af7c5f0005548c9326 (diff)
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Changed the dimming
-rw-r--r--config.def.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/config.def.h b/config.def.h
index 8c40aae..6b3b5e1 100644
--- a/config.def.h
+++ b/config.def.h
@@ -10,7 +10,7 @@ static const unsigned int borderpx = 1; /* border pixel of windows */
static const float rootcolor[] = COLOR(0x222222ff);
static const float bordercolor[] = COLOR(0x444444ff);
static const float focuscolor[] = COLOR(0x005577ff);
-static const float unfocuseddim[] = COLOR(0x000033AA);
+static const float unfocuseddim[] = COLOR(0x00000055);
static const float urgentcolor[] = COLOR(0x00000055);
/* This conforms to the xdg-protocol. Set the alpha to zero to restore the old behavior */
static const float fullscreen_bg[] = {0.0f, 0.0f, 0.0f, 1.0f}; /* You can also use glsl colors */