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authorAlexander Leonhardt <equinox.salexander@gmail.com>
2026-09-05 11:25:50 +0200
committerAlexander Leonhardt <equinox.salexander@gmail.com>
2026-09-05 11:25:50 +0200
commita926e0cdfeea5a71ef101de6b92471fd9f086dad (patch)
tree8ddbe4cd67cfe88066b13369a6d86a1d017935c7 /config.def.h
parent69bb2c6c89ebfddbce5ebba854f2f04fd31a182c (diff)
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Further adjusted dimming
Diffstat (limited to 'config.def.h')
-rw-r--r--config.def.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/config.def.h b/config.def.h
index 6b3b5e1..80782f7 100644
--- a/config.def.h
+++ b/config.def.h
@@ -10,7 +10,7 @@ static const unsigned int borderpx = 1; /* border pixel of windows */
static const float rootcolor[] = COLOR(0x222222ff);
static const float bordercolor[] = COLOR(0x444444ff);
static const float focuscolor[] = COLOR(0x005577ff);
-static const float unfocuseddim[] = COLOR(0x00000055);
+static const float unfocuseddim[] = COLOR(0x00000033);
static const float urgentcolor[] = COLOR(0x00000055);
/* This conforms to the xdg-protocol. Set the alpha to zero to restore the old behavior */
static const float fullscreen_bg[] = {0.0f, 0.0f, 0.0f, 1.0f}; /* You can also use glsl colors */