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| author | Devin J. Pohly <djpohly@gmail.com> | |
|---|---|---|
| 2020-05-03 12:41:15 -0500 | ||
| committer | Devin J. Pohly <djpohly@gmail.com> | |
| 2020-05-03 12:41:15 -0500 | ||
| commit | 7212da059ce195eaedc4ee1a281ae0b666b03dc8 (patch) | |
| tree | 65290aad926564d91b4ff00af2145e80e7855fb6 /dwl.c | |
| parent | 1a30d9908dcee989631165deb3bb8780f5e121e5 (diff) | |
| download | dwl-7212da059ce195eaedc4ee1a281ae0b666b03dc8.tar.gz dwl-7212da059ce195eaedc4ee1a281ae0b666b03dc8.tar.bz2 dwl-7212da059ce195eaedc4ee1a281ae0b666b03dc8.zip | |
no need for a line split here
@@ -879,8 +879,7 @@ render(struct wlr_surface *surface, int sx, int sy, void *data) * one next to the other, both 1080p, a client on the rightmost display might * have layout coordinates of 2000,100. We need to translate that to * output-local coordinates, or (2000 - 1920). */ - wlr_output_layout_output_coords( - output_layout, output, &ox, &oy); + wlr_output_layout_output_coords(output_layout, output, &ox, &oy); /* We also have to apply the scale factor for HiDPI outputs. This is only * part of the puzzle, dwl does not fully support HiDPI. */ |